Wild West II - Happy Trails |
A map for Quake 3 Arena by id software. Below are some screenshots. Click on the small picture to look at a
full-sized image. Download it here. (5.5 MB) |
Tools used for this map - |
About this map. |
I created a level for Quake called 'Wild West'. It was a simple affair,
with flat land, two rows of buildings and a skybox border. But it was
fun to play, and of course that's the point of the whole exercise, isn't
it? The screenshots below were taken at different stages in development. That's why some buildings are different looking or absent in some images. |
The Western Quake 3 connection. |
Included in this level pak are two levels - High Noon (filename is wildwest) and Happy Trails (ww2, this level). Western Quake 3 have been making a mod featuring gunfighting in the ol' West. However one of their newest levels is also called High Noon. Well I'm sorry fellas, but I was here first. High Noon dates from 1999, has history (above) and distribution already. I e-mailed all of the development team and asked if they would like me to rename my level, but I recieved no replies after a week. So it stays, which is pretty convenient for me. |
Screenshots. | |||
Playing Guide (where stuff is). |
There are numerous shotguns scattered throughout the level. |
Notes. R-Speeds, censorship etc. |
If you intend to run this map on a low-spec system, good luck. As the
screenshots above show, it is quite an open level, with many open windows
for shooting in and out of. This makes for bad r_speeds. I don't apologise
for this! The map has several places where the r_speeds top 20,000 -
consider that 12,000 is supposed to be the absolute worst case. So you
have been warned. After a full vis this map improved, there were times
before vis that I managed to get 29000 r_speeds (ouch). |